| As 
          mentioned in the main review, at the selection screen you decide what 
          kind of strategy you will play in order to beat Strikers 1945. Check 
          the following tables to find out about advantages and disadvantages 
          of your favourite plane. | 
|  | The 
          P-38's advantage is definitely it's charge formation. Once released, 
          all four satellites build up a wide row, shooting straight upwards. 
          This powerful carpet operates where you place it. Let it attack 
          some side turrets of a nasty boss in example, while you head for some 
          other challenges, maybe at a completely different place of the screen. 
           The smartbomb of this plane is a 1942 type roll, followed by dropping a local bomb. Not bad in destruction, but hard to place it, because you have to get very close to the enemy.  |  | 
| P-38 
          Lightning  "The Shooting Carpet" | ||
|  | Although 
          I like the real Mustang planes very much, I couldn't find many advantages 
          by playing it here in this game. In standard formation, the satellites 
          shoot rockets, and in charge formation, they build a wheel of rotating 
          blades moving upwards. Unfortunately it looks more dangerous than it 
          is.  Mentionable is the smartbomb here: A bunch of supporting bombers clear the screen on a wide range - a nice panic button.     |  | 
| P-51 
          Mustang  "Don't panic" | ||
|  | The 
          shield formation you get by charging the weapon of this plane, shoots 
          very fast and moves always together with your plane. You can place 
          it over enemies and maybe destroy them before they even start shooting 
          at you. Like all supporting satellites, it cannot get hit by enemy bullets. 
          The power of this weapon and it's short re-charging times make 
          the spitfire defintely a choice for fans of powerful secondary weapons. 
           The smartbomb, a narrow fire beam, follows the movement of the plane - also a good weapon you can place where you need it.  |  | 
| Spitfire "The Power Shield" | ||
|  | The 
          Bf-109 Messerschmitt is very good for players who don't want to mess 
          with charging. This plane is small and fast and it comes with powerful 
          auto aiming satellites operating in the standard mode. You don't 
          have to care for enemy positions. Choose this plane to practise dodging, 
          since you can fully concentrate on enemy bullets with it.  If you have enough time to charge your weapon (takes a while here), you will get a nice "drill formation" which is powerful as well. The smartbomb, a dive attack of several supporting planes is the weak part of this plane - not to mention.  |  | 
| Bf-109 
          Messerschmitt  "The Blind Shooter" | ||
|  | Zero's 
          charged satellites attack the enemy at will. Like a swarm 
          of aggressive insects, they seek for the closest targets 
          and shoot like hell. A great weapon !  In the standard mode, the satellites follow your plane and shoot small, ranged bombs - could get confusing when it comes to dodging bullets, because you easy loose the focus of your plane. The smartbomb is a lightning storm, coming over the whole scene. Another nice, but not a very strong panic weapon.  |  | 
| Zero 
          Fighter  "The Swarm" | ||
|  | Shinden 
            has got a very powerful smartbomb which is small in destruction 
            range, but even a stage boss will get seriously wounded by it's strength. 
            So if standing a boss' mercyless patterns scares you more than dodging 
            bullets during the stage, this one might be the plane of your choice. 
             Charging the satellites turns them into a "shooting cross" formation, which moves slowly towards the enemy. Not bad as well, but takes a while until it is available again.  |  | 
| Shinden 
          J7 "The Bomber Master" | ||
