PCB |
Sega
ST-V Titan System |
CPU
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Main
CPUs : 2 x Hitachi SH-2 @ 28.6MHz Secondary CPUs : SCU
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Graphix |
VDP 1 : 32-bit
video display processor : sprite and polygon, dual 256KB frame buffers
for rotation and scaling effects, Texture Mapping, Goraud Shading,
512KB cache for textures VDP 2 : 32-bit background and scroll plane
video display processor, 2 Windows for special calculations, transparency,
shadowing, background engine, 5 simulataneous scrolling backgrounds,
2 simultaneous rotating playfields, up to 60 frames per second animation
Rendering Speed : 200,000 Texture Mapped Polygons/Second, 500,000
Flat Shaded Polygons/Second |
Sound
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Sound
CPU : MC68000 @ 11.3MHz Sound chip : SCSP/YMF292-F (315-5687)/"LAKE"
@ 11.3MHz, 32 PCM (Pulse Code Modulation) Channels, 44.1 khz Sampling
Rate
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RAM
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Main
RAM : 2 Megabytes (16 megabits) RAM VRAM : 1.54 Megabytes (12
megabits) Audio RAM : 540 Kilobytes (4 megabits)
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Source: www.system16.com
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