(Raizing / Eighting 1996)

PCB Sega ST-V Titan System

CPU

Main CPUs : 2 x Hitachi SH-2 @ 28.6MHz Secondary CPUs : SCU
Graphix VDP 1 : 32-bit video display processor : sprite and polygon, dual 256KB frame buffers for rotation and scaling effects, Texture Mapping, Goraud Shading, 512KB cache for textures VDP 2 : 32-bit background and scroll plane video display processor, 2 Windows for special calculations, transparency, shadowing, background engine, 5 simulataneous scrolling backgrounds, 2 simultaneous rotating playfields, up to 60 frames per second animation
Rendering Speed : 200,000 Texture Mapped Polygons/Second, 500,000 Flat Shaded Polygons/Second
Sound
Sound CPU : MC68000 @ 11.3MHz Sound chip : SCSP/YMF292-F (315-5687)/"LAKE" @ 11.3MHz, 32 PCM (Pulse Code Modulation) Channels, 44.1 khz Sampling Rate
RAM
Main RAM : 2 Megabytes (16 megabits) RAM VRAM : 1.54 Megabytes (12 megabits) Audio RAM : 540 Kilobytes (4 megabits)
Source: www.system16.com


Source : my own collection