(CAVE / Nihon Systems 1998)


Front Power-Up Side Power-Up Bomber Item Maximum Power-Up Cyborg (Score medal)

Power Up Front

Power Up Side
Bomb
Maximum
Power Up
Disco
Man



DISCO MAN COUNTER
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Conditions To understand how the score system in Dangun Feveron works, you have to know the 2 different counters:

1. The Cyborg Counter : Adds all Cyborgs collected in a stage.
2. The Score Multiplier : Adds all Cyborgs collected, but resets whenever you miss one.

Cyborgs are released from destroyed enemy ships. They fly across the screen and bounce back exactly 1 time from the edge, before they finally leave the screen. Cyborgs attempting to leave the playfield changed their color from red to orange. If you miss one, your current score multiplier will be set back to 1 point.
Credits: the Sheep


BOSS SCORE
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Conditions

The big score number displayed after destroying the stage boss is called "Boss Score".

Boss Score = Cyborg Counter x Score Multiplier

Example:
On the screenshot you can see 187 collected Cyborgs and a current score multiplier value of 90. So the Boss score is 187 x 90 = 16830.

Credits: the Sheep


STAGE SCORE
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Conditions

Unlike other shooters, Feveron calculates scores stage by stage.
At the end of each stage, your stage score (consisting of normal score and boss score) gets listed in a box.

The use of the game's 'continue' feature resets everything - even the scores of previous stages are lost.

Credits: the Sheep