(CAVE / AMI 2002)



Power Up Bomber Max Power Up (continue only) Box Value 1 Box Value 2 Box Value 3 Box Value 4 Box Value 5

Power Up

Bomber
Max
Power Up
Score Items (Box Values 1 - 5)



THE SCORE DISPLAY
Conditions
BOSS COUNTER
THE MULTIPLIER
THE BOX VALUE

Credits: EightOne, the Sheep

THE BOSS COUNTER
Refered Items ScoreScore(Bomber) Energy(Bomber) Energy(Bomber) Energy
Conditions

The values of all collected boxes in a stage are added to the number in the first row. When at the end of the stage the boss appears, this number starts counting down to zero. The remaining number, once the boss is finally destroyed, will be calculated as a bonus.
(see "end of stage: score payoff" below).

Credits: EightOne, the Sheep

THE MULTIPLIER
Refered Items ScoreScore(Bomber) Energy(Bomber) Energy(Bomber) Energy
Conditions

The number in the second row, I call the multiplier. It increases in a similar way like the boss counter, but it depends on which weapon you use to shoot down the enemies:

The values of all collected boxes from enemies in a stage, are added to the multilpier, but the number of boxes collected from enemies destroyed with the lock shot (holding the [A] button) are substracted from that number. I'm not sure if that is exactly the math how the multiplier decreases, so please let me know if you find a better explanation.

see below "score calculation" below, to learn how the multiplier affects your score.

Credits: EightOne, the Sheep

THE BOX VALUE
Refered Items (Bomber) Energy
Conditions

The score system in Ketsui is quite simple. From shooting enemies, you will receive boxes with numbers from 1-5. The closer you hunt the enemies down, the bigger and more valuable are these boxes. The following technique explains how the box value counter works, and how you can collect as many 5er boxes as possible:

The normal shot (tapping the [A] button)
builds up the "box value"
shooting with the standard gun
When you shoot with the normal gun, you receive "new" boxes. The value (indicated by number and the size), depends on how close you were to the enemy. "the box value" row shows always the last collected box. If the value is 2, 3, 4 or 5, it will stay only for a limited time. A countdown next to it displays the remaining time until it decreases to 1.

The lock shot (holding the [A] button)
gives you more boxes of the current "box value"
shooting with the lock-on gun
As soon as you have built up a box value with a counter, you should swap to the lock shot, then now you will receive the same value of boxes from all further enemies, until the counter runs out. Afterwards the box value will decrease to 1 and you should build up the box value again.

see below ("score calculation") to learn how the box value affects your score.
Credits: EightOne, the Sheep

SCORE CALCULATION
Conditions Whenever you shoot down enemies in the game, the points are calculated as followed:

MULTIPLIER x BOX VALUE
= POINTS ADDED TO THE TOTAL

The big numbers shown in the game during a shoot down (see picture), is a display of the current multiplier.
current multiplier: 64
Credits: the Sheep

END OF STAGE: SCORE PAYOFF
Conditions Once the stage has ended, the remaining boss counter is multiplied with your remaining lifes. You can see this in the fast scrolling text line then. Below that, the number and value and of all collected boxes is listed.
I believe the end of stage math works as follows:


BOSS COUNTER x LIFES x COLLECTED BOXES
= POINTS ADDED TO THE TOTAL


There is also a calculation with the remaining bombs, but the details have yet to be found out.
Credits: Valgar, the Sheep

BASIC STRATEGY
Conditions Don't waste your energy by building up a box value at bigger enemies. Watch out for small ones like tanks or small flying anythings instead. Finish them with the normal shot, the way you receive a 5er and take the bigger boogy with the lock-shot right after. Even while fighting the mid-bosses, there are a few tanks here and there you can use as "counter-makers".

Sometimes you meet more than one bigger enemies, like the pair of gun turrets installed in that building in stage one for example. To take both with the maximum of 5er boxes, weaken one of them until it blinks. Then head to the second one, take it out with a normal shot to receive the 5er. Now you can finish the one you wounded before easily with the lock gunner before the counter runs out.
the turret building
Credits: the Sheep