...I Learned in the First Stage

» Introduction / Replay

» Basic Gameplay Mechanics
     ° Characters
     ° Spirit Use
     ° Bullet Break
     ° Bomb Use
     ° Regarding Auto-Fire

» Scoring Well in a Nutshell
     ° Skull Meter
     ° Coin Production
     ° 1000 Mode
     ° Death and You
» Boss Encounters
     ° Shifted Mechanics
     ° Spirit Flux
     ° Milking

» Scoring Outside the Nutshell
     ° Bullet Stall
     ° Bullet Stall / Coin Stream

» Game Clear Bonus

» Score Translation

» Hey, Thanks


Introduction!

      If you want your appreciation for Cave's masterful Guwange to extend beyond the brilliant theme, pretty graphics and metric ton of bullets, a basic understanding of the game's scoring is all that's needed. A working knowledge of Guwange's mechanics will add just as much to your enjoyment of the game as it will to your score. So let's get on with it!


Basic Gameplay Mechanics

Scoring Well in a Nutshell

      Like most modern shooters, Guwange uses a chaining system as the basis of its scoring mechanics. Any coin collected while the Skull Meter remains at least partially filled is added to a cumulative point value. In the most basic of terms, the higher this value, the higher your potential score. Simple, right?

Boss Encounters


Scoring Outside the Nutshell

Game Clear Bonus

      The following information is from Cave as interpreted by the ever-resourceful BER and is used with permission:

    Upon clearance, the game rewards you for the following: full life segments remaining, maximum chain count, bombs remaining, and never receiving damage ("no miss").

    Life bonus

      If you have any full life segments remaining (denoted as L), this bonus is calculated by the following formula:
      9,216 / (4 - L) / 32 * 10,000. If you have all three life segments remaining, but you were hit at least once, then this value is multiplied by 2. If you were never hit, then this value is multiplied by 4. Examples:

      1 Full Life Segment: 9,216 / 3 / 32 * 10,000 = 96,000
      2 Full Life Segments: 9,216 /2 / 32 * 10,000 = 144,000
      3 Full Life Segments: 9,216 / 1 / 32 * 10,000 * 2 = 576,000
      No miss: 9,216 / 1 / 32 * 10,000 * 4 = 1,152,000

      It seems that no credit is given for partial life segments.

    Chain bonus

      Multiply your maximum chain count by 100. Examples:

      1,210 Chain: 1,210 * 100 = 121,000
      15,889 Chain: 15,889 * 100 = 1,588,900

    Bomb bonus

      Multiply the number of bombs remaining by 1,000,000. If you were never hit, this value is multiplied by 2. Examples:

      2 bombs remaining: 2 * 1,000,000 = 2,000,000
      3 bombs remaining, no miss: 3 * 1,000,000 * 2 = 6,000,000


Score Translation


Hey, Thanks